@Variable[StrokeLevel]=[1] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\A.mp3]
@Variable[StrokeLevel]=[1] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat1.mp3]
@Variable[StrokeLevel]=[1] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[1] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\A.mp3]
@Variable[StrokeLevel]=[2] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\A.mp3]
@Variable[StrokeLevel]=[2] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\B.mp3]
@Variable[StrokeLevel]=[2] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat1.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[2] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Variable[StrokeLevel]=[3] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\B.mp3]
@Variable[StrokeLevel]=[3] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\B.mp3]
@Variable[StrokeLevel]=[3] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat1.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[3] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Variable[StrokeLevel]=[4] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\B.mp3]
@Variable[StrokeLevel]=[4] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\C.mp3]
@Variable[StrokeLevel]=[4] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat1.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[4] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Variable[StrokeLevel]=[5] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\C.mp3]
@Variable[StrokeLevel]=[5] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\C.mp3]
@Variable[StrokeLevel]=[5] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat1.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[5] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Variable[StrokeLevel]=[6] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\C.mp3]
@Variable[StrokeLevel]=[6] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\D.mp3]
@Variable[StrokeLevel]=[6] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Variable[StrokeLevel]=[6] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[7] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\D.mp3]
@Variable[StrokeLevel]=[7] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\D.mp3]
@Variable[StrokeLevel]=[7] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[7] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Variable[StrokeLevel]=[8] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\D.mp3]
@Variable[StrokeLevel]=[8] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\E.mp3]
@Variable[StrokeLevel]=[8] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[8] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Variable[StrokeLevel]=[9] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\E.mp3]
@Variable[StrokeLevel]=[9] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\E.mp3]
@Variable[StrokeLevel]=[9] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[9] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Variable[StrokeLevel]=[10] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\E.mp3]
@Variable[StrokeLevel]=[10] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\F.mp3]
@Variable[StrokeLevel]=[10] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyBeat2.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[10] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Variable[StrokeLevel]=[11] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\F.mp3]
@Variable[StrokeLevel]=[11] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\F.mp3]
@Variable[StrokeLevel]=[11] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[11] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Variable[StrokeLevel]=[12] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\F.mp3]
@Variable[StrokeLevel]=[12] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\G.mp3]
@Variable[StrokeLevel]=[12] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[12] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Variable[StrokeLevel]=[13] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\G.mp3]
@Variable[StrokeLevel]=[13] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\G.mp3]
@Variable[StrokeLevel]=[13] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[13] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Variable[StrokeLevel]=[14] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\G.mp3]
@Variable[StrokeLevel]=[14] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\H.mp3]
@Variable[StrokeLevel]=[14] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[14] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Variable[StrokeLevel]=[15] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\H.mp3]
@Variable[StrokeLevel]=[15] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\H.mp3]
@Variable[StrokeLevel]=[15] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\MediumBeat.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[15] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Variable[StrokeLevel]=[16] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\H.mp3]
@Variable[StrokeLevel]=[16] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\I.mp3]
@Variable[StrokeLevel]=[16] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[16] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Variable[StrokeLevel]=[17] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\I.mp3]
@Variable[StrokeLevel]=[17] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\I.mp3]
@Variable[StrokeLevel]=[17] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[17] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Variable[StrokeLevel]=[18] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\J.mp3]
@Variable[StrokeLevel]=[18] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\I.mp3]
@Variable[StrokeLevel]=[18] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[18] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Variable[StrokeLevel]=[19] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\J.mp3]
@Variable[StrokeLevel]=[19] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\J.mp3]
@Variable[StrokeLevel]=[19] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[19] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Variable[StrokeLevel]=[20] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\J.mp3]
@Variable[StrokeLevel]=[20] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\K.mp3]
@Variable[StrokeLevel]=[20] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleVeryEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[20] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Variable[StrokeLevel]=[21] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\K.mp3]
@Variable[StrokeLevel]=[21] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\K.mp3]
@Variable[StrokeLevel]=[21] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[21] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[22] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\K.mp3]
@Variable[StrokeLevel]=[22] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\L.mp3]
@Variable[StrokeLevel]=[22] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[22] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[23] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\L.mp3]
@Variable[StrokeLevel]=[23] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\L.mp3]
@Variable[StrokeLevel]=[23] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[23] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[24] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\L.mp3]
@Variable[StrokeLevel]=[24] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\M.mp3]
@Variable[StrokeLevel]=[24] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[24] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[25] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\M.mp3]
@Variable[StrokeLevel]=[25] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\M.mp3]
@Variable[StrokeLevel]=[25] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\EasyToHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[25] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[26] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\M.mp3]
@Variable[StrokeLevel]=[26] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\N.mp3]
@Variable[StrokeLevel]=[26] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[26] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[27] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\N.mp3]
@Variable[StrokeLevel]=[27] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\N.mp3]
@Variable[StrokeLevel]=[27] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[27] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[28] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\N.mp3]
@Variable[StrokeLevel]=[28] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\O.mp3]
@Variable[StrokeLevel]=[28] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[28] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[29] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\O.mp3]
@Variable[StrokeLevel]=[29] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\O.mp3]
@Variable[StrokeLevel]=[29] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[29] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[30] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\O.mp3]
@Variable[StrokeLevel]=[30] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\P.mp3]
@Variable[StrokeLevel]=[30] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleEasy.mp3]
@Variable[StrokeLevel]=[30] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[31] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\P.mp3]
@Variable[StrokeLevel]=[31] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\P.mp3]
@Variable[StrokeLevel]=[31] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[31] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[32] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\P.mp3]
@Variable[StrokeLevel]=[32] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\P.mp3]
@Variable[StrokeLevel]=[32] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[32] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[33] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\P.mp3]
@Variable[StrokeLevel]=[33] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Q.mp3]
@Variable[StrokeLevel]=[33] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[33] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[34] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Q.mp3]
@Variable[StrokeLevel]=[34] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Q.mp3]
@Variable[StrokeLevel]=[34] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[34] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[35] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Q.mp3]
@Variable[StrokeLevel]=[35] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\R.mp3]
@Variable[StrokeLevel]=[35] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Variable[StrokeLevel]=[35] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[36] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\R.mp3]
@Variable[StrokeLevel]=[36] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\R.mp3]
@Variable[StrokeLevel]=[36] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Variable[StrokeLevel]=[36] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[37] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\R.mp3]
@Variable[StrokeLevel]=[37] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\S.mp3]
@Variable[StrokeLevel]=[37] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Variable[StrokeLevel]=[37] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[38] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\S.mp3]
@Variable[StrokeLevel]=[38] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\S.mp3]
@Variable[StrokeLevel]=[38] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Variable[StrokeLevel]=[38] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[39] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\S.mp3]
@Variable[StrokeLevel]=[39] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\T.mp3]
@Variable[StrokeLevel]=[39] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Variable[StrokeLevel]=[39] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[40] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\T.mp3]
@Variable[StrokeLevel]=[40] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\T.mp3]
@Variable[StrokeLevel]=[40] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@Variable[StrokeLevel]=[40] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[41] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\T.mp3]
@Variable[StrokeLevel]=[41] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\U.mp3]
@Variable[StrokeLevel]=[41] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Variable[StrokeLevel]=[41] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[42] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\U.mp3]
@Variable[StrokeLevel]=[42] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\U.mp3]
@Variable[StrokeLevel]=[42] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Variable[StrokeLevel]=[42] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[43] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\U.mp3]
@Variable[StrokeLevel]=[43] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\V.mp3]
@Variable[StrokeLevel]=[43] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Variable[StrokeLevel]=[43] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[44] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\V.mp3]
@Variable[StrokeLevel]=[44] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\V.mp3]
@Variable[StrokeLevel]=[44] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Variable[StrokeLevel]=[44] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[45] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\V.mp3]
@Variable[StrokeLevel]=[45] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\W.mp3]
@Variable[StrokeLevel]=[45] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@Variable[StrokeLevel]=[45] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[46] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\W.mp3]
@Variable[StrokeLevel]=[46] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\W.mp3]
@Variable[StrokeLevel]=[46] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Variable[StrokeLevel]=[46] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardBite.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[47] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\W.mp3]
@Variable[StrokeLevel]=[47] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\X.mp3]
@Variable[StrokeLevel]=[47] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@Variable[StrokeLevel]=[47] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardBite.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[48] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\X.mp3]
@Variable[StrokeLevel]=[48] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\X.mp3]
@Variable[StrokeLevel]=[48] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHardest.mp3]
@Variable[StrokeLevel]=[48] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardBite.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[49] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\X.mp3]
@Variable[StrokeLevel]=[49] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Y.mp3]
@Variable[StrokeLevel]=[49] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHardest.mp3]
@Variable[StrokeLevel]=[49] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardBite.mp3]
@Flag(TeaseUpdate1) @Variable[StrokeLevel]=[50] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Y.mp3]
@Variable[StrokeLevel]=[50] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\Y.mp3]
@Variable[StrokeLevel]=[50] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHardest.mp3]
@Variable[StrokeLevel]=[50] @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardBite.mp3]
@PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHardest.mp3]
@PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleHard.mp3]
@PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToMedium.mp3]
@PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardToEasy.mp3]
@PlayAudio[\GNMSounds\Stroking\StrokeTraining\CircleMedium.mp3]
@Flag(Personality3) @PlayAudio[\GNMSounds\Stroking\StrokeTraining\HardBite.mp3]